Should You Buy Fire Emblem Three Houses?

(Swoosh) (Sword slash) (Intro jingle) With Fire Emblem quickly becoming one of Nintendo’s
top IPs among other legendary titles like Mario and Legend of Zelda, the series is reaching
a broader audience than ever before, and there are definitely a bunch of new potential fans
out there that might’ve seen trailers or information about the upcoming Fire Emblem Three Houses
game and may have a lot of questions regarding it. Whether this will be your first Fire Emblem,
you’ve played Fire Emblem games before, you’ve only played the mobile game Heroes,
or you’re a longtime fan of the series, if you’re wondering if Fire Emblem Three Houses
will be a solid entry or if you just don’t quite know what to expect out of this game since
they always seem to be a bit different, then this video is for you. So, should you buy Fire Emblem Three Houses? The short answer, is probably, because it’s
looking to be a really great game and another solid entry in the series. But some fans are nervous about a lot of the
changes with this new entry, or might not know quite what to expect when compared to
previous games, so let’s talk about it, and I hope that by the end of this video you’ll
be able to come to your conclusion. Fire Emblem is a turn-based strategy RPG where
you’ll contol a group of units on the battlefield and fight enemy armies. You’ll build up support between various students
and characters, grow attached to them, and experience the events of this new world of
Fodlan, which is split between three major controlling powers, The Adrestian Empire,
The Holy Kingdom of Faerghus, and the Leicester Alliance. Each Fire Emblem game is usually a little
bit different than the others, with a brand new coat of paint on top of the similar classic
series mechanics, and this game is no different. This time, with Fire Emblem Three Houses,
the game will be taking on some features reminiscent of other rpg series, like Persona and even
Langrisser, in that you will now function as a teacher for your students, there will
be an in-depth calendar system and time-based mechanics with which to interact with them,
your home base and battle preparations will now occur at the new fully explorable area known
as the Garreg Mach Monastery, and you’ll be able to hire various different kinds of soldiers
and battalions to assist your students in battle. So let’s address a lot of the new mechanics
you’ll be experiencing and the main bullet points to consider when buying this game. 1. Teaching A lot of the in-between story chapter mechanics will take place at the Garreg Mach Monastery,
which contains the Officer’s Academy in which the player will be teaching. This is your home base of operations, where
you’ll interact with your students, train them, buy and sell weapons to equip to them,
take on exams and upgrade them, etc. Ultimately you’ll be spending a lot of time
during your playthroughs here, which will be a little bit different than Fire Emblem
games of the past. Most Fire Emblem games take you directly from
chapter to chapter, with some minor army management taking place at the preparation screens in
between, while certain other Fire Emblem games give you a bit more freedom to free roam on
the world map and explore in between the main missions. In Three Houses, the main missions will take
place as mandatory events at the end of each calendar month. This means you’ll have the month to train
your students and do what you need to do around the monastery to get everyone ready. You’ll teach, explore, take on quests, and
do side battles and other missions in the downtime, and then you’ll return to the story
battle once your free time is up. But if you’re a little hesitant about this
new teaching coat of paint splattered all over your classic Fire Emblem experience,
they’ve also included options to auto instruct and skip ahead in time, so you can quickly
get back to doing the things you love. I think this is a great compromise and even
though all of these new mechanics seem quite a bit different than the Fire Emblem you might
be used to, and might even intimidate you a bit, I think it’s going to still feel a
lot more like Fire Emblem than you might be expecting, and I don’t think it’s anything
to worry about. If anything, I think it’s going to feel like
a breath of fresh air and a great new experience for longtime players and new fans alike. 2. No Customizable Avatar Character A lot of fans who started with Fire Emblem Awakening and Fire Emblem Fates, both for
the 3DS, really liked the ability to customize their own playable character within the game,
and it allowed them to really feel like they were a part of the world they were experiencing,
which provided further depth and immersion. For some other fans, though, the inclusion
of these rather generic, catch-all characters at the centerpoint of the story introduced
some problems with the overall plot and direction of those games. Generic doesn’t always lend to interesting. Because these characters had to be general
enough for most people to connect with and see themselves as, and then were at the heart
and core of those games’ storylines as the main protagonists, this, arguably, led to
some rather bland writing and less memorable storylines in those games. But regardless of which side of the spectrum
you’re coming from into Three Houses, here’s what you need to know. This time around you’ll be playing as Byleth,
the son or daughter of a Mercenary named Jeralt who, through a turn of events early on in
the game, ends up teaching at the Garreg Mach Monastery’s Officer’s Academy. Byleth will be your avatar character, but
this time around, aside from selecting the gender of Byleth, you will not be able to
customize their appearance, and probably not even their name. Byleth is a less personalized version of the
avatar character, and may have come to be this way due to some of the complaints with
Robin and Corrin. But even if you’re disappointed in not being
able to have a direct representation of you in the game, I think it will lend to Byleth
being a much more interesting and memorable character in their own right, hopefully with
some really cool twists and turns within the context of the game, and it seems like there’s
some things like their irreversible change in hair color later, that may have also contributed
to this decision. 3. Difficulty Fire Emblem is infamous for Permadeath, where characters that you accidentally get killed
on the battlefield will NOT come back. However, in recent entries, the developers have
introduced both casual and classic modes, allowing the more casual players to have units that died in battle, return in the next one. So if you’re the type of person that finds
permadeath intimidating and gets scared about losing your favorite units forever, or the
heartbreak this would bring, you won’t have to, as Three Houses is once again returning
with both Casual and Classic modes. If you had a chance to play Fire Emblem Echoes,
you might also remember a feature called Mila’s Turnwheel. This was a brand new mechanic created for
that game that basically allowed you to rewind time and undo mistakes that you made on the
battlefield. If you got someone killed, all you had to
do was expend a use of your turnwheel and undo that mistake. This saved a lot of players from having to
reset and start long battles over again if they wanted to keep all of their characters
alive. And while some fans didn’t like the turnwheel
because it made things easier and the game quite a bit less punishing to the player when
mistakes were made, fans who wanted the extra challenge could easily just ignore the feature
and not use it at all. In Fire Emblem: Three Houses, this feature
returns, this time called Divine Pulse. So whether you appreciated this mechanic before
or not, either you can breath easier knowing that you’ll have a backup for when you make tactical
errors, or you can just choose to ignore the feature once again. So I think it’s still a win for everyone. 4. There’s A Timeskip Intelligent Systems, the developers of the Fire Emblem series, have often called back
to previous games with their new releases, and Fire Emblem Three Houses is no different. Fire Emblem 4: Genealogy of the Holy War,
prominently featured a timeskip in the story, where after reaching a certain point in the
game, you’d then jump ahead to years later and play with the children of the characters
you’d raised throughout the earlier stages of the game. This was an incredibly interesting mechanic,
and we’ll be seeing certain aspects of it return in Three Houses. Though you won’t be playing with the children
or offspring of your students this time around, instead you’ll get to see how everyone you’ve
raised has grown over the 5 year gap in the middle of the story. This means they’ll come back with new designs
and appearances, new art, and we’re not totally sure yet, but maybe even new skills or abilities,
too. I think it’s gonna be awesome to see your
students all grown up and learn about what they’ve been up to over the 5 year period. They’ve also taken further inspiration from
previous games as well, with mechanics like dismounting horses and pegasi returning from
Fire Emblem 3, to have mounted units return to grounded movement, and a return to the
Holy Blood System of Fire Emblem 4, with certain characters having certain crests for increased
power and abilities. 5. Marriage & Children If you’re familiar with Awakening and Fates, you might have very specific opinions about
the Marriage and Children aspects of those games. Basically in those games you could pair up
your characters in a lot of different ways and you’d end up recruiting their offspring
later in the game that took on their skills and qualities, once again harkening back to
Fire Emblem 4. This time around in Three Houses, though,
like I said, there won’t be any children characters. There will, however, still be character marriage
and pairing up. Marriage will be possible after the 5 year
timeskip within the game’s story, when your students come back a bit older. You see, half the game will be spent during
the early days of the academy as you teach your students and train them up, then after
the timeskip they’ll be older, wiser, and come back better than ever. The monastery and the ability to teach them
will still remain after the timeskip, but it’s more of a focus in the earlier portion
of the game. It’s at this point that marriage will be possible.But
even before the timeskip, you should plan ahead and build up supports with characters
you like so that marriage after the timeskip will come a lot easier. Let’s talk about the petting mechanic. In Fire Emblem Fates, there was a lot of controversy
over a feature within the My Castle part of the game, your customizable castle area, with
a building called the Private Quarters. Here in the Private Quarters, you could invite
any of your units to come speak with you, and in the Japanese original version of the
game, you could end up playing certain minigames where you’d basically pet and touch them,
among other things. It wasn’t horrifically lewd, but apparently
folks at Nintendo Treehouse deemed it a bit much for western audiences, and the petting
aspects of this feature were removed from the localized versions of the game. This sparked a lot of controversy, with a
lot of fans feeling like they’d had something taken away from them with the removal of that
content. For me personally, I was afraid that they’d nerf
the entire building and have it be pretty useless after the censorship, but to my surprise, it actually mostly remained in tact, the game just continued on as if you’d skipped or automatically won those minigames and eveything else was the same. So we really didn’t miss out on too much and I was
decently satisfied with that result. However, this time around in Fire Emblem Three
Houses, they’ve definitely learned from all of that. Bonding with your characters is back, but
in a much more elegant and refined way, as befitting the setting of the game and the
sophistication of the Officer’s Academy. This time you’ll share tea with your students
and get to look at them from many different angles as you converse. It’s certainly a decent compromise and a good
way for them to dodge the millions of clickbaity articles that would have ensued had they not. So this time, there should be a lot less controversy
over the game, and I think that’s a win. Although games and media these days tend to use that extra controversy for attention. 6. Every Choice Matters This Time? With Fire Emblem Fates, the developers touted
the idea of player choice, in which they wanted the player to feel in control and have their
choices matter, by giving them the ability to choose various different paths and see
how the story played out. But whether you enjoyed those games or not,
there was definitely some disappointment within a lot of the fanbase. There was really only one important choice that
the player got to make, and that was which side of the conflict they wanted to support.
And unfortunately, a lot of players felt like the stories of each path, as a result of this
choice, just seemed to miss the mark. Thankfully, though, his time around in Three Houses, it seems your choices as the player will matter much more. Once again, there will be at least three different
story paths, one for each of the houses that you can choose. And according to the leaks, there may actually be another branching path for one of them. From the official DLC announcement, we also
know that DLC having something to do with the game’s story will be coming further on
down the road, which could lend to more additions or more branching paths. It also seems heavily implied in official
materials that these branching story paths will be leading to different outcomes, so
it seems very likely that you won’t just be seeing three different sides of the same story. This should end up leading to the potential
of providing the player with multiple different playthroughs worth of content, which sounds
great. Though it is starting to sound quite a bit similar
to Fates again in this regard, I’m hoping that they’ll do it much better on this second go
around. In a recent article from, Toshiyuki
Kusakihara, the Director of Three Houses, stated that it took him 80 hours to beat a
single story path in the game without skipping cutscenes. While that number could have easily been embellished,
it seems like there will definitely be plently to enjoy from each path, and ultimately lead
to three houses yielding players hundreds of hours of gameplay when playing through
each of the different storylines. But not only will you choose which house to
teach and get a story resulting from that path, you’ll also have complete control of
how to teach and train your students into becoming whatever classes you want them to,
including a lot more freedom with which weapons they’ll be able to wield. Deciding how to teach, what to focus on, and
when to get everything done, is another way that this game will provide even more depth
and add further weight to the player’s choices. You’ll have a limited amount of times you
can teach per week, and this will lead to even more potential outcomes for different
players. You’ll also be able to choose and recruit
at least a few students from the other houses, which could end up granting the player various
different paralogues or side missions if you’ve got the characters required. On top of this, for any students that you do recruit
from other houses, you’ll be saving them from their potential deaths and changing their
fate in the bitter battles following the timeskip. Because from what we know from the trailers,
it seems that the three houses will be at war following the 5 year time gap. So the story will also have the potential
to be much more heartwrenching and enveloping this time around, too, which I think sounds
amazing. 7. There Won’t Be A Weapon Triangle One of Fire Emblem’s classic recurring mechanics
is the weapon triangle. It brings a rock-paper-scissors-esque system
into the games, where swords beat axes, axes beat lances, and lances beat swords. Sometimes this weapon triangle also has more
embellishment or more weapons built in, to add further depth to the game’s battle system. But this time around in Three Houses this
mechanic will be absent. If you’ve played and enjoyed Fire Emblem Echoes:
Shadows of Valentia, then you’ve already experienced a Fire Emblem without this mechanic, but I
think Intelligent Systems has opted to leave it out this time due to their inclusion of
the amount of freedom the player will now have with their units and weapon choices. In most Fire Emblem games, characters are
locked to just a few distinct weapon types depending upon their class, but this time
around from what we’ve seen, it’s looking like you’ll be much more free to give characters
whatever weapons that you want, with the only caveat being that some classes are unable
to use magic. So I think they wanted to allow for a lot
of experimentation in this game, and since we’ve also got some new weapon types like
gauntlets, they’d’ve either had to expand the weapon triangle significantly to have
each weapon make sense with it, or remove it completely, and they opted for the latter. I think with the removal it’s also going to
make fun runs possible, where you can have multiple units all using the same weapons
or other crazy ideas, because otherwise you’d just be at a constant disadvantage against
certain enemies, and now you won’t have to be. Magic this time around will work a little
bit like Echoes, where there won’t be actual spellbook items like in previous games, and
characters will just know and learn certain spells. However, unlike Echoes, spells will not cost
hp to cast. They can be learned by increasing your characters’
Reason Magic and Faith Magic Skill levels. If you’re familiar with past Fire Emblem games,
Reason Magic is essentially Dark and Anima Magic, and Faith is now the name for what
was previously Light Magic and Healing staves. At this point we still don’t know everything
about magic yet, but it seems that some classes will possess innate spells, and if characters
have already learned that spell when they get it again, they’ll be able to use it twice
as many times. So magic spells might have limited uses per
map, which could be interesting. Combat arts, which first appeared in Fire
Emblem Echoes, are also back, allowing the players certain skills and abilities in battle
that will cost them uses of their weapons. So you can trade some of your weapon’s durability
for more powerful attacks, or attacks with more specific effects to suit the situation. This time around they’re also not bound to
certain weapons, so your characters will just learn them as they grow and level up in their
classes. There’s also new skills called Gambits, which
will vary with the the different types of battalions and soldier squads you’ll be sending
your students into battles with, and each character will also have personal abilities
with their own interesting effects as well on top of whether or not they have crest abilities,
so the amount of customizability and depth to the combat system will certainly still
be there even without the weapon triangle itself. It also seems that Pair up from Awakening
and Fates, which was a mechanic where you could have another unit back up a main unit
and provide them bonus stats, extra attacks, and guarding, is also returning as the Assistant
system. When Byleth’s instructor level reaches a certain
point, each unit can then be assigned an assistant to help them in battle and participate in
Co-ordinated Attacks. However this would mean that whichever student
is set as the assistant will not be able to be deployed separately on the battlefield,
so they’ll function as one group unit for that battle. The Assistant may perform follow up attacks
at the end of the fight, they may guard the main student from enemy follow up attacks,
or even heal the main student at the start of a turn. Assistants will still gain experience from
the battles too, so this could be a good way of training a weak unit by assigning them
as an assistant to a strong unit to level them up and avoid danger. 8. LGBT Relationships Fire Emblem Fates brought with it several new firsts for the series, including the addition
of LGBT relationships within the game. Certain characters were now able to be in
same sex relationships, to the enjoyment of many fans, although it was rather limited,
and many wished there had been more potential romantic options. This time around in Fire Emblem Three Houses,
this inclusiveness will definitely be returning, but we aren’t sure yet how many potential
options there will be for romancing. The so far mostly plausible Thanibomb leak
that we’ve gotten has mentioned a few characters being potential gay options for the player,
but we haven’t officially seen very much on this topic and likely won’t know until the
game is out. What we do know, is that from this rough screenshot,
it looks like there aren’t going to be any gay options within the initial cast of Blue
Lions characters. If the leaks are accurate, though, then there
will definitely be some bi characters, and hopefully there are quite a few more characters
in the cast of the game that have yet to be revealed and can be recruited later on that
will have these potential options, so that no matter what path you choose, you’ll have
some solid choices. But that’s all we know right now. 9. Online Features Fire Emblem has always been a mostly single player experience, as that’s what the core
gameplay and mechanics are catered to, but some fans like me enjoy the occasional multiplayer
outing of battling others or even just fighting ai controlled versions of our friend’s armies,
and these mechanics have come and gone across the various entries in the series. For Fire Emblem Three Houses, this time around
there will be no multiplayer. This isn’t a dealbreaker in any way, but it
really would have been nice to see some more co-operative features like this to go with
the Switch’s portability. There will, however, still be online features,
the first of which being called the Global Activity feature, which will show you percentages
of other players’ choices, actions, and selections across the world on weekend days, as well
as character lending and item trading between traveling exchange students from other players,
and a lost spirits system, where during skirmishes, there will be special tiles which show the
locations where other players had problems and had units die. If you’re able to survive on those tiles,
you will receive additional bonuses due to the higher difficulty. And there could also be more features beyond
this as well. So it won’t be completely devoid of online
features, but it seems that multiplayer battling is out and we’ve yet to hear anything about
fighting your friends’ computer controlled students in battles. To participate in these online features this
time around, you’re also going to need a Nintendo Switch Online subscription, which is a paid
yearly subscription to utilize the Nintendo Switch Online services, so keep that in mind,
too. The game will also support the usage of Amiibo
figures with its area called the Amiibo Gazebo, where upon scanning an Amiibo you’ll be granted
some items. It seems there might also be special rewards
if you scan Fire Emblem Amiibo, based upon what has been said, but we haven’t gotten
this confirmed just yet, nor do we know exactly what it does. It seems you may be able to unlock classic
player phase music for the optional battles, and Chiko from Nintendo Treehouse said we’ll
just have to find out. 10. DLC With the recent Fire Emblem games, we’ve seen steady servings of downloadable content. This usually varies from bonus exp maps, extra
gold maps, new recruitable characters, and even some side stories or additions to the
main storyline, and in Fire Emblem Three Houses we’ll also be seeing DLC yet again. What Fire Emblem always seems to get right
about this, though, is that they only ever seem to include extra odds and ends in the
DLC and the game itself always ships as a full game experience. It’s all usually just convenient stuff to
have, or some extra little flairs and additions to the base game. Sure, in games of the past you could absolutely
trivialize the difficulty and challenge of the game if you took on too many exp or gold
maps and dived a little too much into DLC, but you’ve never had to rely on DLC and you’d’ve
only done that if you wanted to anyway. With Fire Emblem Echoes, however, some fans
were upset over the pricing of the DLC season pass, with it setting players back about 45
dollars, which was even more than the cost of the base game itself for way less content. However thankfully it seems that Intelligent
Systems has learned their lesson from Echoes, and this time around the DLC season pass,
called the “Three Houses Expansion Pass,” will only cost $25 dollars, which I think
sounds very fair. From what we know, the DLC this time around
will include character costumes, or outfits, paralogue maps, support items, additional
quests, and eventually even new story content with some additional playable characters,
locations, and more. There will also even be free updates for the
game, and the rollout will be across the several months following the game’s release, into
April of 2020 for the story DLC. But once again, like I said, if you’re not
a fan of DLC, I’m positive the base game will still be great and you probably won’t miss
out on too much. Well that’s basically everything. If all of that sounded pretty appealing to
you, then I think you have your answer. Personally, I think this game has the potential
to be one of the best Fire Emblem games yet, and it seems they’re going out of their way
to please as many potential fans as possible, and I love it. What I wanted most out of a new Fire Emblem
game was great replay value, and Three Houses is shaping up to have that in spades. Thank you so much for watching. If you enjoyed this video, slash the thumbs
up down below. Get subscribed for more Fire Emblem Three
Houses coverage up to the launch of the game and hopefully some helpful guides to come
after it’s out, Follow us on twitter if you’d like to get
the latest Three Houses news and updates as they come out. You can also come chat with us on our Discord
server if you want to talk Fire Emblem Three Houses and other games with our community
there, and a huge thank you to all of my amazing
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